offworld mercenaries and their Medrealmer allies are trapped in the Rammline Pocket
fighting and morale tests are covered
fight running street battles
to learning more about the supernatural
This sourcebook includes both extensive information about Gamma World and rules and advice for inventing new details
Special Operations Mutant Chronicles offworld mercenaries and their MedrealmerSpecial Operations is a dark twist on the already shady world of Merc: 2000. It includes more information on the organizations that most mercenaries will get to know on a business basis: The CIA, DIA, FBI, KGB, GRU, MI 6, etc. It also includes enhanced combat rules, including rules for non lethal combat, precision weapons fire, new melee weapons, the effects of antitank weapons on living creatures, and weapon specialization. Of course, Special